This activity further develops the capacity of young people to put themselves in other people’s shoes and understand the point of view and experience of a young gambler. This also creates an opportunity to discuss some of the factors that might influence a young person’s gambling behaviour.
Flip-chart, felt-tip pens
Materials to print:
Empathy Map , Scenario Cards from the Consequences of Gambling activity
- Divide the group into small teams (suggested 2 or 3 teams).
- Give each team one empathy map.
- Explain they will receive a scenario of a young gambler and they will have to brainstorm and write down what they think his/her experience is with regard to these 6 categories: Hearing: what is it (e.g. messages, comments etc.) that this young person could be hearing from family members, friends, social media that influence them?
• Thinking: what are their opinions, thoughts and priorities?
• Seeing: what kind of problems and barriers, and what offers and opportunities does this person see around?
• Saying: what are their attitudes? Is there any difference between what they think and what they say when with family or friends?
• Doing: what is their behaviour like? Is there any difference between what they think and what they do when with family or friends?
• Feeling: what are their aspirations, hopes and worries?
- Hand out a Scenario Card to each team.
- Ask participants to read it and to put themselves into that person’s shoes, writing down their ideas and thoughts. Set a time to do this.
- Each team discusses and brainstorms the experience of the young person in their scenario.
- Whole-group feedback and discussion: what are the similarities amongst those different scenarios? How does this inform their understanding of what influences a young person’s gambling behaviour?
- Consider asking the group(s) to imagine what might happen next in those scenarios, leading to a range of possible conclusions, some positive, others less so, for each. Questions for discussion might include: How might the principal character(s) feel at each point? What might help them manage the situation more competently? etc.
In some cases it may be beneficial to get the young people to generate their own scenarios. You could also lead a discussion on a case study/scenario without using the empathy map.
You can create your own empathy map on a flip chart, as illustrated below, drawing a face in the middle and then divide the area around it in 6 parts. Add the respective headings (Hearing, Thinking, Seeing, Saying, Doing, Feeling). Alternatively, you can print the image on the next page.