Ripple Effect

This activity explores gambling-related harms by opening up conversations around the negative consequences of gambling experienced by those who gamble, as well as affected others, the wider community and society at large.

Time:

15-20min

Resources:

Flip-chart, post-it notes, pens

Materials to print:

Ripple Effect: Practitioner answer sheet

Ripple Effect

Method

  1. Draw on the flip-chart three concentric areas, resembling a ripple-effect diagram.
  2. Write on the inner area the title Individual, on the second Family, friends, school and work, on the third Community and society.
  3. Divide participants in three groups, giving each a block of post-it notes (preferably a different colour for each group).
  4. Assign to each group one of the three areas of the ripple effect diagram, and ask them to list the consequences that gambling could have for that area.
  5. Participants can write one consequence per post-it and then stick them all on the flip-chart.
  6. Once their discussion is complete, ask each group to explain to the others which consequences they have identified.
  7. Support the conversation by discussing the various gambling-related harms and the links between the three areas. For
    example, you might want to highlight that on average, 6 people are affected by one person’s harmful gambling. What might this mean for the wider community, in the short and long term?
  8. Conclude bringing participants’ attention to any gambling-related harm that you think is missing, using the Practitioner Answer Sheet.

Alternative options:
If it’s a small group, you could do this activity without splitting participants into teams.

A different option could focus on consequences affecting Health, Relationships and Resources, as described in the Practitioner Answer Sheet.