Gaming Behaviour Ladder

This activity considers the scale of risky gaming behaviour when purchasing in-game items in video/mobile games. It provides the opportunity to discuss the differences in behaviours among gamers and illustrates how spending money on in-game items can be harmful but should be considered on a continuum, not simply placed into categories.

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Gambling Behaviour Ladder

This activity considers the nuance in risk associated with gambling. It gives the opportunity to discuss the differences in behaviours between different forms of gambling and illustrates how gambling behaviour should be considered on a continuum, not simply placed into categories.

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Stand Up If

This activity helps explore some of the information and concepts related to gambling, creating an opportunity to share and review previous learning on gambling and gambling harms. The activity can also be used to shine a light on how prevalent gambling is in a young person’s environment.

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Agree/disagree

This activity encourages discussion and creates an opportunity to look at different opinions and attitudes towards gambling and gambling harms, supporting participants to develop critical thinking skills.

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