Lived experience
People who have experienced harm from their own gambling or the gambling of someone close to them.
Read MoreSocial casinos
Social casinos offer casino games that are free to play, with no money either to play or to win.
Read MoreSkins gambling
When game players use websites to trade, bet, or sell their skins in exchange for cash.
Read MoreSkins
In-game items that change the way your character, avatar, or weapon looks within a game. They can be won through playing games, purchased, or won through gambling, which usually takes place on third-party websites.
Read MorePublic health issues
Public health issues cause, or have the potential to cause, harm to some or all of the population, and they cannot be tackled by interventions aimed only at individuals. Gambling harm is increasingly being seen as a public health issue because it presents a risk of harm to the UK population as a whole.
Read More‘Problem gambling screens’
Sets of questions used to identify a person experiencing harm as a result of their gambling.
Read MoreHarmful gambling
A pattern of gambling behaviour that compromises, disrupts, or damages family, personal, or recreational pursuits.
Read MoreLoot boxes
In-game purchases that give a randomised reward.
Read MoreIn-play betting
Betting while a live event is taking place. The most common in-play betting is on sporting events like football or horses. This form of gambling offers the opportunity for quick, repetitive betting and presents a higher risk of harm.
Read MoreHealth inequalities
Unjust and avoidable differences in people’s health across the population and between specific population groups.
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