Gaming disorder
A pattern of persistent or recurrent gaming behaviour so severe that it takes precedence over other life interests.
Read MoreGaming
Playing a game on an electronic device such as a PC or laptop, games console, tablet, phone, or other handheld device.
Read MoreGambling harms
The adverse impacts from gambling on the health and wellbeing of individuals, families, communities, and society.
Read MoreFallacies
Fallacies, or cognitive distortions, are irrational beliefs and wrong ideas. Some fallacies are common amongst people who gamble, and believing in these fallacies may increase a person’s risk of experiencing gambling harm.
Read MoreGambling disorder
A clinical diagnosis for a pattern of gambling behaviour that causes significant distress or impairment to important personal functions. This could include disruption or damage to personal, family or recreational pursuits. People with a gambling disorder also experience impaired control over gambling.
Read MoreEvent frequency
The amount of time between opportunities to gamble. Products with higher event frequencies (e.g. online slots), where players can stake money relatively quickly, have a higher risk of harm than products with low frequencies (e.g. weekly lotteries).
Read MoreE-sports
Electronic sports in which people play video games against each other, either professionally or for fun.
Read MoreGambling
Risking money or something of material value on something with an uncertain outcome in the hope of winning additional money or something of material value.
Read MoreCross-promotion
Cross-promotion (or ‘cross-selling’) is a marketing strategy that some companies use to promote other products while a customer is currently gambling. For example, “Bet £5 in a Sports Event, Get £5 Casino Bonus.”
Read MoreFear of missing out
The fear of being left out of social events and experiences, and is often related to social media and online engagement. Young people have highlighted fear of missing out as a motivation for buying loot boxes.
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