Ripple Effect

This activity introduces the concept of gambling-related harms, supporting participants in exploring the negative consequences that may be associated with gambling.

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Picturing Risk

This activity introduces the concept of risk and explores it in relation to gambling, enabling young people to develop a better understanding of various risk-taking behaviours and their consequences.

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Empathy Map

This activity further develops the capacity of young people to put themselves in other people’s shoes and understand the point of view and experience of a young gambler. This also creates an opportunity to discuss some of the factors that might influence a young person’s gambling behaviour.

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Case Studies

This activity introduces real-life case studies of individuals and their relationship to gambling. It encourages participants to consider how risk changes over time, and what aspects of an individual’s life may play a role in their gambling behaviour.

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