Gaming Risk Spectrum
This activity considers the scale of risky gaming behaviour when purchasing in-game items in video/mobile games. It provides the opportunity to discuss the differences in behaviours among gamers and illustrates how spending money on in-game items can be harmful but should be considered on a continuum, not simply placed into categories.
Read MoreGambling Risk Spectrum
This activity considers the nuance in risk associated with gambling. It gives the opportunity to discuss the differences in behaviours between different forms of gambling and illustrates how gambling behaviour should be considered on a continuum, not simply placed into categories.
Read MoreGambling Adverts Activity
This activity will encourage participants to discuss the potential harms associated with the characteristics, messages and marketing strategies of gambling adverts, by examining a mock gambling advertising designed by our team.
Read MoreExplaining the Law of Averages/Large Numbers
This activity supports young people to learn the meaning of odds, chance and probability through a visual and practical example.
Read MoreDo young people gamble?
This activity supports young people to learn some facts and information about gambling.
Read MoreGambling General Knowledge Quiz
This activity provides an opportunity to consolidate some of the key information that participants will have previously learned about gambling and gambling harms.
Read MoreDefinitions Matching Game
This activity helps young people collaboratively learn some terminology, facts and information related to gambling, including better understanding of concepts that could otherwise be challenging, e.g. house edge, chasing losses.
Read MoreWhat are the odds?
This activity reveals the odds of winning the Lottery and of other events. It gives the opportunity to discuss the differences between the perception and the reality of winning the National Lottery.
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