Activity Catalogue

This catalogue is designed to support you to build your own session or lesson plans.

Each activity includes the estimated time required. If you're not sure how to get started, we suggest choosing activities that will cover the most important topics for the people you support, starting with more introductory topics like 'What is gambling?' and moving through to 'How to reduce the risk'.

You can also view our Example Session Plans for ideas.

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Top Tip Tricks

This card game challenges participants to collect sets of cards that feature examples of the 6 key gambling harm reduction tips - providing a fun way to become familiar with the tips and put them into practice.

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The Senses of Gambling

This activity encourages people to imagine what a person experiencing gambling harm might hear, see, touch and feel when they are gambling and how these senses are used to motivate and encourage further gambling.

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The Cost of Living and Gambling Harm

With the cost of living crisis impacting on families and communities, charities are reporting an increase in people gambling to try to make ends meet or pay bills. This scenario based activity challenges participants to explore links between gambling harms and other circumstances people might be experiencing relating to the cost of living.

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Exploring Gambling Motivations

1 in 4 young people gambled with their own money in the last 12 months. This activity examines why some young people take part in gambling. It prompts participants to consider risks, underlying root causes and alternatives. This activity is for use with parents and caregivers only and is not for use with young people.

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Gambling Triangle

This activity is best suited to 1-to-1 work with individuals who would like to reduce their gambling. It encourages practical reflection on how to reduce gambling by examining money, time and access to gambling.*

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Design your Harm Reduction Poster

This activity encourages participants to design their own gambling harm reduction poster, summarising learning from previous sessions. It can be displayed in their community space and provide a great reminder and conversation starter about risks around gambling.

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Our Home

This activity is designed to use with families to explore how gambling may be impacting on their lives. It identifies how gambling may play a role in our everyday experiences, and the potential harm experienced by family members, using the visual of a home. It works best as part of a holistic, ongoing family programme.

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Gaming Industry Tricks

This activity uses a mock gaming menu to start a discussion about the designs used in video games that encourage players to spend more time and money.

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What’s in the box?

This activity helps illustrate the chances of winning a special item in a loot box by cutting up pieces of paper.

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Managing Risk

This scenario-based activity encourages participants to think of ways to manage the risk of harm when gambling.

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