Activity Catalogue
This catalogue is designed to support you to build your own session or lesson plans.
Each activity includes the estimated time required. If you're not sure how to get started, we suggest choosing activities that will cover the most important topics for the people you support, starting with more introductory topics like 'What is gambling?' and moving through to 'How to reduce the risk'.
You can also view our Example Session Plans for ideas.
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Explaining the Law of Averages/Large Numbers
This maths-focused activity supports young people to learn the meaning of odds, chance and probability through a visual and practical example. It connects to CfE Benchmarks MNU 2-22 a, 3-22a, 4-09a and 4-22a.
Stand Up If
This activity helps illustrate how visible gambling is in participants' environments, while providing opportunities to challenge how normalised gambling may be. It also offers ways of testing and consolidating previous learning.
Community Map
This activity explores how common gambling premises may be in your local community. It also provides an opportunity to reflect on why gambling participation might be higher in some areas than others.
Do young people gamble?
In this activity, parents and caregivers compare statistics around young people's gambling with other harmful products. It gives an opportunity to explore why gambling is so prevalent among young people. This activity is for use with parents and caregivers only and is not to be used with young people.
Gambling General Knowledge Quiz
This quiz provides an opportunity to understand participants' existing knowledge and attitudes around gambling, but can also be used to consolidate learning from previous sessions.*
Definitions Matching Game
This activity provides an opportunity to test participants' knowledge and familiarity on gambling related facts, concepts and terminology.
What are the odds?
This activity reveals the odds of winning the lottery, comparing it to the likelihood of other events. It provides the opportunity to discuss the differences between the perception and the reality of how likely a National Lottery win is.*
Agree/Disagree
This activity explores participants' opinions and attitudes towards gambling and gambling harms by positioning themselves across the room, encouraging discussions around common beliefs, behaviours and misconceptions.
Let’s Talk About Gambling
This activity gives participants an opportunity to think of different types of gambling in their environment, before reflecting on the risk of harm.
A-Z of Gambling
This icebreaker activity can be used to introduce the subject of gambling, encouraging participants to think of words associated with gambling for every letter of the word GAMBLING.