Gambling Tree

This activity gives young people the opportunity to explore and discuss the causes, effects and consequences of gambling, with a particular attention to youth gambling. It also provides the option of discussing what could be done to limit the risk factors connected to gambling and to reduce its negative consequences, raising young people’s awareness and…

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Ripple Effect

This activity introduces the concept of gambling-related harms, supporting participants in exploring the negative consequences that may be associated with gambling.

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Consequences of Gambling

This activity challenges young people to explore a number of potential negative consequences that gambling could lead to, supporting them in gaining a better awareness of how gambling harms affect people’s health and well-being.

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Picturing Risk

This activity introduces the concept of risk and explores it in relation to gambling, enabling young people to develop a better understanding of various risk-taking behaviours and their consequences.

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Empathy Map

This activity further develops the capacity of young people to put themselves in other people’s shoes and understand the point of view and experience of a young gambler. This also creates an opportunity to discuss some of the factors that might influence a young person’s gambling behaviour.

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Case Studies

This activity introduces real-life case studies of individuals and their relationship to gambling. It encourages participants to consider how risk changes over time, and what aspects of an individual’s life may play a role in their gambling behaviour.

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Gaming Risk Spectrum

This activity considers the scale of risky gaming behaviour when purchasing in-game items in video/mobile games. It provides the opportunity to discuss the differences in behaviours among gamers and illustrates how spending money on in-game items can be harmful but should be considered on a continuum, not simply placed into categories.

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Gambling Risk Spectrum

This activity considers the nuance in risk associated with gambling. It gives the opportunity to discuss the differences in behaviours between different forms of gambling and illustrates how gambling behaviour should be considered on a continuum, not simply placed into categories.

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Gambling Adverts Activity

This activity will encourage participants to discuss the potential harms associated with the characteristics, messages and marketing strategies of gambling adverts, by examining a mock gambling advertising designed by our team.

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